

it was very helpful.ĭid you notice my edit above? What are your thoughts on that? I use the same format as original sound from WoT soundbank and see no reason to change it. There is 3 types of compression in bnk files, all of them have the same RIFF headers, but different content.ġst and most used is Wwise Vorbis - it is not compatible with standard Vorbis so you need to use ww2ogg conversion tool.Ģnd is Wwise ADPCM wav, it is also non standard wav and you need to use wwise adpcm tool to convert them to wavģrd is Wwise PCM and I have never seen it. Moreover, during sound bank generation in Wwise, all sounds are compressed to own format, which is not compatible with music players. Let me explain why all such questions make me feel pain.įirst of all, there is no such thing as. I have using standard tool Audiokinetik Wwise®, and sounds perfectly play in game, so it is problem of Ravioli Explorer. No, I don't corrupt any headers or something. Hello and thank you for asking this question.

#Wwise silent audio file update#
With update 0.9.14 we have discovered many new sounds in our game.

Replacement of critical hit (module/crew damaged) sound.
